Colour ID
User Experience-
ROLE
UX/UI designer
TEAM
Jaclyn Phillips
Early education and social experiences can be highly emotional for children, with this in mind we developed Colour ID.
In moments when it becomes difficult for children to articulate feelings and thoughts through words, we aimed to create a space in which they could reflect, process and express themselves with colour. When a child becomes overwhelmed with emotion they are directed to a carefully designed controller which is linked to a digital colour picker. As they choose a colour that best represents their feelings and mood they are prompted to journal and describe through pictures or words how the chosen colour describes their inner world. Our goal was to create on open space for kids to explore or cope with their feelings, a space that is safe and creative.

Our goal was to create a safe space for exploration and creativity

Process
The Control Panel
The controls are made specifically with children in mind. We observed children playing and noted the shapes in which children were most drawn to. Following this exploration, we discussed with industrial design experts how best to approach the knobs. We chose large geometrics shapes ergonomically made to suit the standard size of children’s hands allowing for easy control.


Iterative
We developed the controls and user interface through multiple rounds of testing. The most important part of our process was gathering feedback and iterating in cycles, while always maintaining usability and accessibility for the end user.


User Journey
In one of the user journeys we have created, the child comes to school feeling a bit down and confused. They perhaps start acting withdrawn or maybe misbehave. Depending on the circumstances, they may be directed or head to the colour ID station on their own. Following the selection of a colour which best defines their emotion they have the option to journal further. Lastly, if the parent or educator feels necessary they can open up a dialogue about what the child has reflected upon. We aimed to design a haven, a space where they can be alone, a non prescriptive intervention and that gives kids the time they need to digest their feelings.




